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Changelog for V1.2.9.1:

  • Several bug fixes
  • New and improved SFX (including the Doppler effect)
  • 2 new nebula backgrounds
  • Lighting-based scene
  • Change score >> Orbs (for upcoming upgrades bay shop, stay tuned!)
  • Pirate (new AI obstacle that steals orbs)
  • Other visual and audio improvements

Changelog for V1.2.5:

  • Fixed bug - pause menu on game over
  • Now the arrow pointer will scale according to the distance from the target (to help indicate speed and distance)
  • Fixed gravity force particles velocity direction
  • Other small fixes and tweaks

Changelog for V1.2.6:

  • Added variations to package visuals
  • Added variations to planets’ visuals
  • Enhanced the planets’ gravitational effect on the player

Changelog for V1.2.8:

  • Added obstacles to the game (comets and moons)
  • Bug fixes
  • Added particles to the drop zone
  • Added VFX for low fuel level

here’s the changelist for V1.2:

  • Added pause menu (press P / ESC on PC and Menu on gamepad)
  • Added options menu (music, SFX, mute, invert rotation)
  • Made the player turn faster
  • Made the HUD a little smaller
  • Added zooming in and out controls
  • Added particles to the gravity fields (just for fun)
  • Now the package drops from the back of the ship and increases in size 
  • Changed the buttons on the Keyboard: Drop package with K instead of X (X will still work though)
  • Made the ship a little easier to control. Also, please see the tips I added to the description of the game above

I’ve just uploaded V1.1 with a few bug fixes and small changes to the game, here’s the change list for V1.1:

  • Fixed score and packages delivered bug after “Try Again”
  • Made the game over overlay more transparent ( @bezedh from Ludum Dare page requested :D )
  • Made the packages sound spatial (the volume depends on distance)
  • A bit more audio mixing tweakings
  • Fixed typo in credits (word Music)
  • Fixed the mistake in the controls panel (the imaged showed the X button on the gamepad, instead of A)
  • Disabled player controls after the game over
  • Delivery planets are now being picked randomly, for a non-consistent game each time :)